| Nr | Keyword | Zugeordnete FS |
|---|
| 1 | 21st Century Skills | 14 |
| 2 | 3-E-Modell | 5 |
| 3 | 3D-Druck | 5 |
| 4 | Active Learning (AL) | 4 |
| 5 | algorithmisches Denken | 1 |
| 6 | Alternierende Präsenz Onlinephasen | 3 |
| 7 | Arbeiten in der Cloud | 4 |
| 8 | asynchrones Lernen | 4 |
| 9 | Augmented Reality | 6 |
| 10 | Automatisiertes Lehrsystem | 3 |
| 11 | Avatarbasierte Lehre | 6 |
| 12 | Badge-System | 2 |
| 13 | Berner Modell | 2 |
| 14 | blended assessments | 3 |
| 15 | Calgary-Cambridge-Guide | 4 |
| 16 | Change Agents | 8 |
| 17 | community of practice | 12 |
| 18 | Constructive Alignment | 2 |
| 19 | Cybersicherheit | 11 |
| 20 | DaLI Kompetenzrahmen | 5 |
| 21 | Data Science Kompetenz | 7 |
| 22 | Datenanalyse mit Tools | 5 |
| 23 | Datenkompetenz | 5 |
| 24 | Datenmigration | 2 |
| 25 | Datenorganisation | 2 |
| 26 | Datenstrukturierung | 2 |
| 27 | Decoding the Disciplines | 1 |
| 28 | Deep interactive leaming | 3 |
| 29 | Design Thinking Ansatz | 6 |
| 30 | DigComp Framework | 12 |
| 31 | DigCompEdu-Framework | 10 |
| 32 | Digital Citizenship Skills | 7 |
| 33 | Digital Humanities | 10 |
| 34 | Digitale Mündigkeit | 10 |
| 35 | Digitalisierungsportfolio | 8 |
| 36 | Drei Tetrader Modell | 2 |
| 37 | E-Assessment | 3 |
| 38 | E-Education | 7 |
| 39 | E-Learning | 6 |
| 40 | E-Learning Community | 7 |
| 41 | E-Portfolio | 5 |
| 42 | E-Publishing | 3 |
| 43 | E-Tutor | 5 |
| 44 | E-Tutorials | 4 |
| 45 | eKlausuren (vor Ort) | 2 |
| 46 | emerging knowledge | 3 |
| 47 | erfahrungsbasiertes Lernen | 6 |
| 48 | Ethik | 4 |
| 49 | Fern-Studiengang | 6 |
| 50 | Flex Classroom | 3 |
| 51 | Flipped-Lab | 3 |
| 52 | Foren | 7 |
| 53 | forensische Bildanalyse | 4 |
| 54 | Forschendes Lernen | 10 |
| 55 | Future Skills | 21 |
| 56 | Game-Based Learning | 5 |
| 57 | Gamification | 6 |
| 58 | Global-to-Detail Approach | 2 |
| 59 | gute wissenschaftliche Praxis (GWP) | 3 |
| 60 | Higher Thinking Skills | 4 |
| 61 | Hybrid Thinking | 6 |
| 62 | IDEA instructions | 6 |
| 63 | Immersive Lernagentur | 6 |
| 64 | Individualisiertes Lernen | 2 |
| 65 | Interaktive Elemente | 2 |
| 66 | interaktive/kollaborative Whiteboards | 7 |
| 67 | Interleaved Learning | 1 |
| 68 | Inverted Classroom | 3 |
| 69 | Inverted Classroom Mastery Modell | 9 |
| 70 | Inverted Flipped Classroom | 3 |
| 71 | Jupyter Notebook | 10 |
| 72 | Just-in-Time-Teaching | 3 |
| 73 | KMK Strategie | 12 |
| 74 | kollaboratives Lernen | 8 |
| 75 | Kollaboratives online Arbeiten | 5 |
| 76 | kompetitives Lernen | 2 |
| 77 | Kompetitives Lernen | 4 |
| 78 | konzeptionelles Lernen | 1 |
| 79 | Learners-as-Designers | 5 |
| 80 | Lebenslanges Lernen | 9 |
| 81 | Legal Tech | 6 |
| 82 | Lernknoten | 2 |
| 83 | Lower Thinking Skills | 2 |
| 84 | Maschinelles Lernen | 5 |
| 85 | MathWeb | 3 |
| 86 | MATLAB | 3 |
| 87 | Meta Learning | 8 |
| 88 | Microlearning | 3 |
| 89 | Mobiles Lernen | 4 |
| 90 | MOOC | 4 |
| 91 | multimedialen web-based Trainings | 3 |
| 92 | Natural Language Processing (NLP) | 4 |
| 93 | Online-Aufgabenplattform WeBWorK | 3 |
| 94 | parametrierbare Aufgaben | 2 |
| 95 | Peer lnstruction | 3 |
| 96 | Podcast | 3 |
| 97 | Problem Based Learning | 6 |
| 98 | Programmieren | 9 |
| 99 | Projektorientierte Lehre | 4 |
| 100 | Prüfungen im "Objective Structured Clinica/ Examination" (OSCE)- Format | 1 |
| 101 | REMOTE-Lab-Lecture | 3 |
| 102 | Retrieval Learning | 1 |
| 103 | Scribble-Stil | 3 |
| 104 | Seamless Learning | 3 |
| 105 | Self Determination Theory | 2 |
| 106 | Self-Assessment | 4 |
| 107 | Serendipity-Prinzip | 5 |
| 108 | Serious Games | 6 |
| 109 | Simulation Based Learning | 3 |
| 110 | Situiertes Lernen | 3 |
| 111 | Social Learning | 8 |
| 112 | softwaregestützte Lernmanagement | 3 |
| 113 | Spaced Learning | 1 |
| 114 | STACK | 3 |
| 115 | Strukturlegetechnik | 3 |
| 116 | Synchrones Online Lernen | 4 |
| 117 | t-shaped professional | 9 |
| 118 | Task-based Language Learning | 1 |
| 119 | Teaching Analysis | 2 |
| 120 | Termbase | 3 |
| 121 | test-enhanced learning | 3 |
| 122 | Threshold Management | 6 |
| 123 | TPACK Modell | 6 |
| 124 | TPCK-Modell | 7 |
| 125 | Vier-Komponenten Instruktionsdesign Modell (4C-IDModell) | 1 |
| 126 | Virtual Reality | 6 |
| 127 | Virtuelle Maschinen | 3 |
| 128 | virtuelle Mobilität | 3 |
| 129 | Virtuelle Praktikum | 7 |
| 130 | Virtueller Lernraum | 3 |
| 131 | VUCA | 9 |
| 132 | Wiki | 7 |
| 133 | wissenschaftliches Publizieren | 4 |
| 134 | „trial-and-error“ Prinzip | 1 |